French iOS developer based in Paris with experience in designing and coding native iOS apps. I have two apps published on the App Store.
Trained by the Apple Developer Academy, Kodeco (ex Ray Wenderlich) and Openclassrooms, I gained experience developing apps through team work and through personal projects. I have a strong understanding of the app development process.
Services
I create app prototypes with Sketch or Marvel app. I enjoy to build intuitive apps with elegant and clean interfaces following an iterative design process.
I develop iOS native apps for two years always respecting Apple’s Human Interface Guidelines. I have a bachelor degree in iOS Engineering (EQF6).
I have 6 years of work experience as a video editor for TV channels.
I have a Foundation Degree of Video editor / Graphic Designer (EQF 5).
Publications
Portfolio / App Store
CookMe is an app that I developed from scratch for iPhone and iPad. It lets you find up to 100 recipes every day by ingredient. You can add ingredients by typing the name or by using camera detection for fruits.
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Unda helps people find online live events from all over the world in one place.
We developed the app from scratch with a team of five people. We are two for the coding part.
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Projects With Apple’s Frameworks
WhereToGo is the final project I presented during my studies at Openclassrooms.
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In this project, I have created :
Trophiex is an app developed in team at the Apple Academy. I did the Augmented Reality part and worked on the first screen.
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Once the user launches the Augmented Reality, he has to search fo a plane surface and tap to add and place the award in the real world. Users can move and rotate the trophy, take a picture and share it.
What I did :
UI Animations
WhoPaid is my capstone project of RayWenderlich bootcamp.
I created this animation during the RayWenderlich bootcamp. The background is created with Sketch.
Contact Me
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